Add this on line 3:
using UnityStandardAssets.ImageEffects;
so the script would look like this:
using UnityEngine;
using System.Collections;
using UnityStandardAssets.ImageEffects;
[RequireComponent(typeof(MotionBlur))]
public class EnableComponents : MonoBehaviour
{
private MotionBlur motionBlur = null;
public MotionBlur MotionBlur
{
get
{
if (motionBlur == null)
{
motionBlur = GetComponent();
}
return motionBlur;
}
}
void Update()
{
if (Input.GetKeyUp(KeyCode.Space))
{
MotionBlur.enabled = !MotionBlur.enabled;
}
}
}
And for the trigger, use: "http://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html" and "http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html"
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